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We don't know yet.

We are currently in private beta, running IndieBI for free and hoping to figure out what the membership fees are going to look like before we announce full public access. IndieBI strives to be a community-based, collaborative venture. It’s entire cashflow and financial structure will always be kept transparent and we are going to work out the details of the pricing structure with you and the other members.

IndieBI currently relies on its founding partner - SUPERHOT - to bankroll the development. SUPERHOT doesn’t mind too much, with its business director saying the investment already more than paid for itself in sheer sales revenue increase, but full financial independence is an important milestone for IndieBI.

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The eventual fees will follow three key rules:

Free for upstarts

the entire service, access to community and knowledge base will be free of charge for indies who have not yet had their breakaway success and don’t have enough sales to give back to the community yet.

Proportional to success

the more successful you are as a studio and the more you make in sales, the more we’ll ask you to give back to the industry in the form of your membership fees. This should always be an investment that pays back for itself by saving your time, letting you make better decisions, and improving revenues of your already successful titles, but it will also be a way for your organisation to give back and support the next generation of indies.

Sufficient to grow

the total of the fees collected for IndieBI should be enough for the team to keep the service running and developing at a healthy pace, to expand the team as necessary, and to provide a surplus for funding research, scholarships, and talks to amplify the team’s work.

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Benchmark every platform, track every game sold, build a better studio.